Okay, so you have authentication working with the in-memory password checker, now you'd like to get it working with a real database-based user table. This is a fairly trivial task:
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Comments
2008-07-30 06:02
Sounds very good!
2008-07-29 23:30
well the current pycuda git ve rsion (http://github.com/be rlinguyinca/pycuda/tree/master ) (fork by me, with seve [...]
2008-07-29 12:45
I'm also against an integratio n with Pygame because i would like to use your library with pyglet at some point in [...]
2008-07-28 01:36
For the events I'm thinking of something like from qnet imp ort network, pygameevents n et = network.Network( ob [...]
2008-07-28 01:17
Cool stuff Mike. I'd vote agai nst integration with Pygame ev ents, unless it was completely optional. I don't know [...]
2008-07-26 06:10
oh, another note... here's the q3 networking doc that phil b ased his algorithms off. ht tp://trac.bookofhook.com [...]
2008-07-26 05:34
hi, awesome... we're go ing to start working on networ king in pygame the next releas e (1.9, starting in like [...]
2008-07-15 15:49
Hi Mike, I'm specifically inte rested in adding support to Py Installer for PyOpenGL 3 (pkg_ resources, etc.). Maybe [...]
2008-07-14 20:51
Nice one Mike!
2008-07-08 03:00
Cool ! I like OpenGL and py thon. Keep write many article s about OpenGL. I wait for mo re . Have a nice day !
2008-07-03 22:21
PyOpenGL should be fine with h igh-polygon count models. Aft er all, it's just shunting the information into the GL [...]
2008-07-03 22:08
Yes, Koolhaas is comparatively modern (the second book cover ed is from 1995), but it's sti ll a theory from 1978 th [...]
2008-07-03 10:08
We are using PypenGL in custom tools we are developing for t he studio pipeline. Right now we are designing a PyOpe [...]
2008-07-03 08:36
Koolhaas era is now
2008-07-01 23:42
OpenGLContext should handle th e textures properly in that re spect, it creates a shared App earance Node with a shar [...]