Just released PyOpenGL 3.0.0b4. This is a fairly minor point release. It's the first to contain the proof-of-concept VBO support. It also has a few more tests. Still need work on the WGL extensions so that older WGL-using code that uses them will work.
A few fixes in OpenGLContext CVS as well. Not releasing a new version of that yet, as I still want to make some of the plug-in functionality more plug-in.
No luck yet on creating a working py2exe mechanism for use with the eggs, though I have to admit to getting fed up with the project before I'd spent much time on it. It looks like you should be able to just call a few functions to register a certain path for handling .pth files and that something (maybe pkg_resources) should scan that path for the entry points and the like.
Pingbacks are closed.