Continuing to plow through writing tutorials. There's now 10 GLSL code walk through style tutorials for OpenGLContext. Next up should likely be texturing/samplers. I'm going to have to start factoring out some of the common code, as large blocks are basically the same for each tutorial and they're making it somewhat cumbersome. I'm also thinking maybe I should use legacy opengl standard for the spot-light exponentiation.
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