Played around a bit today with generating an EGL wrapper (for mesa-egl). No real reason for it, other than I wanted to see what EGL is like. One thing that shows up is that the current idea of a "platform" in PyOpenGL is a little too limited. EGL is cross-platform, and apparently can work with either "full" OpenGL or GLES (the other thing I'm wanting to play with wrapping), so I'll likely need to do some refactoring to make it expose the potential of the new API.
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