Since I couldn't sleep, decided to build a wrapper to create an OpenGL context for testing the new ctypes-based code. Simple enough with PyGame, just import, init and set the mode and we're off to the races. Found a few small bugs when the code started running, and enhanced the error reporting a little, but all-in-all went very well.
Possibly now the sleep-demons will take pity on me.
Pingbacks are closed.