Been spending most of the day on thesis work. Wound up doing an hour of work-work too since the customer needed it. All through the day as I've been writing I've been having the itch to drop writing and code on OpenGL-ctypes. It's a feeling I haven't had in a long while, basically just means that I'm dealing with a very complex issue where picking a starting point always means leaving something until far too late in the discussion.
Anyway, I'm working on the discussion of complexity and depth. It's one of the most fun areas of the thesis, though I suppose "Play" has the most fun. Basically it explores the effect that the unknown (in all its forms) has on our perception of an environment. This is depth in the sense of looking into deep water and losing the light in the murky water as well.
Obviously this post is also just my mind trying to get away from being pinned down on the topic... slippery little grey sucker...
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