I got the basic routing code for the VRML97 scenegraph written... well... so long ago I don't even recall when... months anyway. However, I never actually checked it into the repository. Oops!
Today, I blew away my old vrml/* checkout and got a fresh version on my workstation... and then all the new features stopped working. I do the source distros from the workstation, so the code images have had the changes when I build them, but I wound up having to do a manual merge of all the changes for Numpy operation and all those for the routing system. Sigh.
Upshot is that the VRML97 package has now got its own setup.py (so that it can be a separate downloadable package eventually), includes an export/fork of PyDispatcher (so that it doesn't have a conflict with the setuptools "dispatch" thing), and supports (with the checked-in code) the various interpolator classes that have been in OpenGLContext for a while now, as well as allowing for the use of Numpy or Numeric (preference given to Numpy).
FontTools usage is still broken, I'm not sure it can be fixed without altering FontTools (I'm just doing a font['glyph'] query, it's breaking within FontTools from what looks like a "you can't index with a non-int" problem that Numpy has made so common by returning non-ints from what used to produce ints (yay!) ).


Comments
2009-07-02 10:54
pip -- yup, basically it look s like it should do the job. But for some reason it's picki ng up all installed pack [...]
2009-06-30 20:49
Try pip's freeze command: $ pip freeze stable-req.txt Also note that Buildout doesn' t want you to have to ma [...]
2009-06-30 16:36
Check PIP: http://pip.openplan s.org/ I think this suits your needs better
2009-06-20 12:51
Currently PyQNet is about 20KB compressed, and I consider th at to be a bit heavy. Once I get a presence mechanism [...]
2009-06-20 04:35
A word of warning about compre ssed JSON and similar dynamic self-defining protocol schemes : there is the potential [...]
2009-06-20 04:22
How big is "too big"? Do you have a metric for what the rig ht size of a dependency is? D o you mean in terms of o [...]
2009-06-18 23:34
I'm not all that interested in maintaining a C++ wrapper to a GPL program. I might work on an existing open-sou [...]
2009-06-18 22:39
Rewriting the wheel gets dismi ssed a lot, but as someone who has worked on networking fram eworks within games, the [...]
2009-06-18 13:13
before you go and write someth ing yourself, just stand on th e shoulders of giants, http:// sourceforge.net/projects [...]
2009-06-18 11:54
Looking for safe communication s between machines. Twisted is wonderful, but it's way too big a dependency IMO [...]
2009-06-18 10:31
I'm not sure what your require ments are... but binary pic kles are a great format when y ou're dealing with a clo [...]
2009-06-15 14:31
Nice. My first experience with PyCairo is this wonderful sin gle-file dot-renderer. http ://code.google.com/p/jrf [...]
2009-06-13 23:04
I've spent all evening trying to understand VBOs, which I'd like to use for fast 2d drawin g on a mobile device and [...]
2009-06-10 11:22
Unfortunately no, I've tried s witching terminals, killing th e X server, sending sysreqs to try to kill all process [...]
2009-06-09 16:45
In the past I've had some succ ess recovering this situation by changing to a virtual termi nal and then changing ba [...]