Author archives: Mike

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Bit of tracker cleanup before serious work begins (Making a "raw" API easily accessible)


Been doing a bit of cleanup, getting minor patches integrated, setting up the trackers to provide v3.0 groups, that kind of thing. First major task I want to tackle is making an explicit "raw" sub-package that will provide the raw ctypes API for OpenGL. The purpose there being to allow projects that want to use ...

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Week off starts a little slowly (Sleeping half the day is *not* productive...)


I'm taking the week "off" to work on PyOpenGL. However, this first day has gone rather poorly with regard to actually getting anything done on the project. I read email for 1/2 hour this morning then just curled up on the floor (had been sorting papers on the bed earlier) and slept half the day ...

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Getting up early really stretches the day (Maybe too much)


Have been working fairly constantly since 8:30am, hard, focussed work, trying to get things off the table so that I can have a reasonably undisturbed week "off". I probably need to take a 20 or 30 minute break around now. Getting a bit mind-numb at this point and that's not good.