Author archives: Mike
Formatting and Review for Tutorial Handout (Oh, and some paying work...)
Written by
on
in
Knight Errant,
Vindaloo,
Young Coders.
Spent the bulk of yesterday on paying work, solid day of billables down at the Caffe. Nothing all that interesting, just some refactoring of a view, scripting a maintenance task, that kind of thing.
Then started working on the tutorial handout (due end of this week). Got about 1/3 through editing when Paul came in. ...!-->!-->
Telepathy Wrapper Lands in OLPCGames (Network asynchronously from your Pygame-side code...)
Written by
on
in
Young Coders.
Have just completed a working implementation of a DBUS Proxy object for OLPCGames that allows you to define networking "servers" as ExportedGObjects then call/subscribe to them from within your Pygame event loop (without threading-related crashes).
The proxy avoids having client callbacks happen in the GObject mainloop, which could cause segfaults/cores in your Activity when you ...!-->!-->
Distribute Newspapers to Commuters via Avahi (EBook readers as opportunistic downloaders on local-link...)
Written by
on
in
Vindaloo,
Young Coders.
We've got E-book readers showing up now, Kindle, OLPC-XO (G1G1), and the like. We've also got fairly widespread laptops, sub-notebooks, iPhones and N800s. Most of them are going to have local-network (wifi) connectivity free. People are manually downloading media on these machines to consume it on the subway/bus as they commute to work. At the ...
Journal Integration for OLPCGames (inotify (save) and a command line argument (open)?)
Written by
on
in
Young Coders.
Just implemented the Journal API for OLPCGames. A serious mess in there, it's a synchronous call where the filename passed will be deleted, so handling it in the asynchronous Pygame environment means I'm having to block the GTK event loop until the Pygame event loop retires the event. Which meant I needed to introduce the ...
New Icon for Productive (Blocked on deployment project...)
Written by
on
in
Young Coders.
Waiting for a database dump/restore, doing a bit of tinkering on Productive. Finally created an SVG icon for it (well, a second one, the OLPCGames default icon was originally created for Productive and just turned into the default icon because it was handy and "in progress" looking).
You can see the new icon in the ...!-->!-->
PyGTA is Tonight (Don't forget...)
Written by
on
in
Snaking.
Learning in Perception (Musings...)
Written by
on
in
Design Theory.
Thinking about perceiving (cognitive) machines. It seems that a hybrid model should be applicable for most prosaic tasks. The key benefit of an AI would be a compact, effective structure for learning and abstraction (modelling), it would not necessarily be a good way to code low-level real-world operations. Though it might have advantages, the processing ...
Room and Flight Booked (Little details...)
Written by
on
in
Snaking.
Got my flight booked for PyCon. I'll arrive on the afternoon of the 12th and leave reasonably late in the evening on the 20th. Have 1/2 of a room available. Need to get a new passport for the trip, will have to head down and get that done tomorrow morning (can take a while).
Sucky things Suck (Enough with the suckage...)
Written by
on
in
Vindaloo.
No more posts today about things that suck.
I'm married to a wonderful woman. I have a whole new world of exciting opportunities opening out in front of me. I have a family full of good people. Every once in a while I get to pat a puppy or two. I get to hang out ...!-->!-->
Comment Spammers Suck (I know, I know, they don't read this...)
Written by
on
in
Vindaloo.
Dang comment spammers keep pounding the blog here with their auto-generated garbage. Looks like they just have a series of scripts that are creating garbage web-sites on free hosting services then comment spamming blogs to drive up the page rank of the free pages. Would be nice to add the spam-checks on the submit page ...