Archives Dec. 16, 2007

Too many regressions to release PyOpenGL (Way too long since I worked on it...)


I was intending to just sit down with PyOpenGL and do a release... but apparently I was right in the middle of something when I last worked on it. Nurbs was broken. Win32 just wouldn't work. Lots of little things.

Anyway, long story short, spent 12 hours or so on it, but it's just not ...

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Bit of a Slow Day (Pleasant enough...)


Only got about 8 hours in on OLPC today, mostly on developer documentation. Last night I got a test written for using the camera and gstreamer to display video on a pygame display surface. I'll have to come up with a nice control mechanism that makes what's really a child X window look like a ...

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