Weird regressions in EGL setups

So trying to spend a bit of my vacation going through PyOpenGL issues. So far the biggest issues are all EGL related, with the one currently stumping me is that we do not seem to be able to do an eglMakeCurrent (getting an EGL_BAD_ACCESS) even though the context/view is only ever accessed from the pygame python context, which should all be executing in the single thread.

Comments

  1. Mike Fletcher

    Mike Fletcher on 01/06/2023 10:54 p.m. #

    Even more curious. Calling `eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)` which should *never* have an issue with EGL_BAD_ACCESS AFAICS does produce the same failure. Don't think I"ll discover the reason tonight, however.

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