Weird regressions in EGL setups

So trying to spend a bit of my vacation going through PyOpenGL issues. So far the biggest issues are all EGL related, with the one currently stumping me is that we do not seem to be able to do an eglMakeCurrent (getting an EGL_BAD_ACCESS) even though the context/view is only ever accessed from the pygame python context, which should all be executing in the single thread.

Comments

  1. Mike Fletcher

    Mike Fletcher on 01/06/2023 10:54 p.m. #

    Even more curious. Calling `eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)` which should *never* have an issue with EGL_BAD_ACCESS AFAICS does produce the same failure. Don't think I"ll discover the reason tonight, however.

  2. SussanCrawford999Knofs

    SussanCrawford999Knofs on 01/30/2023 2:45 a.m. #

    Jasper AI is the ultimate tool for businesses looking to improve their operations and streamline processes.
    With advanced machine learning algorithms, user-friendly interface, and customizable options, Jasper AI provides valuable insights and predictions to help businesses make better decisions.
    Its scalability and cost-effectiveness make it accessible to businesses of all sizes. https://tinyurl.com/j2rzujkz
    Join hundreds of businesses that have already improved their operations with Jasper AI, unlock the secret to better business operations and discover the hidden benefits of Jasper AI.
    This is your chance to take advantage of the personalized solution tailored to your specific needs and pain points, don't let it slip away and click on the link now https://tinyurl.com/j2rzujkz

Pingbacks

Pingbacks are closed.

Post your comment