Archives Jan. 21, 2008

Productive hacking for a few hours (Not billable...)

Since Productive is not considered an official task, it's been stalled for a while. Took a few hours today to try to un-stall it. Mostly trying to optimize the AStar algorithm. Sped it up to the point where a moderately sized world (96x96) takes about .6s to compute an AStar path. That's still way too ...

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