Archives March 3, 2009
glInterleavedArrays is deprecated...
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Snaking.
Doing a bit of after-work hacking on the PyOpenGL presentation, just realized that glInterleavedArrays is deprecated. It's pretty trivial to rewrite as array pointers when you have VBO objects:
glInterleavedArrays( GL_T2F_N3F_V3F, 0, data )
Becomes:
glEnable( GL_VERTEX_ARRAY )
glEnable( GL_NORMAL_ARRAY )
glEnable( GL_TEXTURE_COORD_ARRAY )
glVertexPointer( len(data), GL_FLOAT, 32, data+20 )
glNormalPointer( len(data), GL_FLOAT, 32, data+8 ...