Archives April 13, 2009
Texture Atlases for Fun and Profit...
Written by
on
in
Snaking.
I'm guessing that everyone who's ever taken "intro to not particularly slow computer graphics" has written their own texture atlas implementation, so hey, I should too :) . Texture atlases are collections of large numbers of small textures which are packed into a single, larger texture with some book-keeping metadata to allow the GL to ...