Archives April 10, 2011
Violating my own principle in PyOpenGL sometimes works
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As I've been listening to PyCon lectures in the background as I work, I'm struck by the number of times people discussing PyOpenGL refer to the OpenGL.array.vbo module positively. It's actually one of those pieces of the API where I have broken one of my rules for the project; "Don't extend the API".
Over the ...