Archives Dec. 26, 2014
Getting a PyOpenGL 3.1.1 release moving
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Snaking.
So I've spent the afternoon going through my backlog of emails regarding PyOpenGL issues. That takes far longer than it should, as most of the time is really spent in reproducing/verifying problems rather than actually addressing issues. So far I think I've addressed most of the items that can be addressed near-term, so I guess ...