Archives February 2020

Playing with EGL+OpenGL Off-screen Multi-Card

So I've now spent the last day and a half playing with getting EGL offscreen rendering working on Linux. There are two major ways to do off-screen rendering with EGL and OpenGL. In the first, you use a pbuffer surface, that surface is basically a purpose-defined surface-type for off-screen backing of a renderer. When I ...

Continue reading

Daily archives

Previous month

January 2020

Next month

April 2020

Archives