Archives 2023
PyOpenGL 3.1.7 Building Now
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Snaking.
So I spent some of the Victoria Day weekend on PyOpenGL. Biggest changes are:
* got cibuildwheel running on github actions so that we can get a matrix of (manylinux) wheels built for accelerate
* automated upload from github actions to pypi
* investigate the egl regressions; so far all of them seem to be ...
Weird regressions in EGL setups
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in
Snaking.
So trying to spend a bit of my vacation going through PyOpenGL issues. So far the biggest issues are all EGL related, with the one currently stumping me is that we do not seem to be able to do an eglMakeCurrent (getting an EGL_BAD_ACCESS) even though the context/view is only ever accessed from the pygame ...