OpenGLContext still not out the door (Trivial little details piled one atop another...)
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Snaking.
Wound up sleeping very poorly last night, so didn't get up until 2pm today. Spent the day working on OpenGLContext again. Mostly just tracking down little bugs here and there. I've probably done enough changes that I should do another beta before the final release... especially as some of the tessellation changes appear to have made the VRML-viewing less robust in the face of garbage geometry (previously it would display the world, it would just complain a lot, now it complains a lot and doesn't display the messed up geometry).
I'm going to take a nap, which may turn into "going to bed", so I guess there's no 2.0.0 final release tonight.
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