Archives Feb. 20, 2005

OpenGLContext still not out the door (Trivial little details piled one atop another...)


Wound up sleeping very poorly last night, so didn't get up until 2pm today. Spent the day working on OpenGLContext again. Mostly just tracking down little bugs here and there. I've probably done enough changes that I should do another beta before the final release... especially as some of the tessellation changes appear ...

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Little fixes and enhancements here and there (OpenGLContext evening...)


Spent the evening on OpenGLContext, enhancing a few demos, cleaning up code to use new features, finding a few bugs in the PyGame context; little things mostly. Only got through about 3/4 of the tests with the PyGame context, so I suppose tomorrow will be more of the same.

Grams is sick again, so ...

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