A few OpenGLContext bug-fixes (And thus a day disappears...)

Well, actually, I slept a great deal too. Fixed two longstanding bugs in OpenGLContext, one in the handling of textured-transparent geometry and the other in handling commonly malformed geometry (degenerate faces in IndexedFaceSets).

Tomorrow (after visiting grams) I'm planning on spending the day on something more VexTech-ish... probably PySNMP, maybe PyTable.

For now I'm going back to bed to rest up for tomorrow's games.


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