Well, actually, I slept a great deal too. Fixed two longstanding bugs in OpenGLContext, one in the handling of textured-transparent geometry and the other in handling commonly malformed geometry (degenerate faces in IndexedFaceSets).
Tomorrow (after visiting grams) I'm planning on spending the day on something more VexTech-ish... probably PySNMP, maybe PyTable.
For now I'm going back to bed to rest up for tomorrow's games.
Pingbacks are closed.