GLE DLL is a PITA (Seems to be working now...)
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Have spent the whole afternoon on getting a GLE dll to build for use with PyOpenGL 3.x on Win32 systems. GLE by default on Win32 builds as a static (rather than dynamic) library. Finally seem to have something working, although it seems wrong that this one DLL is a "CDLL" where all the other DLLs on Windows are WINDLLs.
Anyway, the batch file to build it is checked into the source directory and the support code is checked into the trunk. I'll have to work on getting some sort of package with this, the GLUT binaries and the Togl 1.7 binary put together.
Hopefully with that we'll be finished with Win32 binary dependencies.
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