Archives Nov. 25, 2007
Got the game-state pack/restore code working. That should let us build a situation-editing tool so that teachers can build situations for students to solve. It's also useful for being able to walk away from a game and pick it up, of course.
Added a quick-and-dirty overview map implementation to the spike test. Need to get ...!-->!-->
Tried a bit of a spike test today. The idea is to try to make it easier to port an X11 application to the XO by using an overlay FS to capture what an installation does and then annotating the results with information to let Sugar launch the overlay.
Basic pattern is as follows: