Working on getting some code cleanup done for PyOpenGL today. Eliminated some wrapper objects. Made the raw API much smaller (file-size). Switched to using the pyglet generator for the GL, GLU and GLUT libraries (still not finished the GLUT port though, the callback types are causing problems). Made it possible to disable array-size checking for fixed-sized arrays (for performance).
Also tried to get my old Win2K box (with the reasonable video card) updated so I can test there. Took so long to get all the updates installed I never actually got around to doing the porting/testing.
Still quite sick feeling (just a flu), so I think I'll call that a day.
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