Archives Feb. 24, 2009

Adding Shader support to OpenGLContext scenegraph

Got distracted writing the presentation this evening.  I wanted a simple set of examples of shader usage, particularly with respect to replacing fixed-function pipeline operations (there's a number of partial solutions in the various OpenGL books I have on my bookshelf, but I haven't found anything that looks like a complete reimplementation, though ...

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Need to make Py3D easier to maintain

Py3D was hacked together in a few hours.  At some point I need to switch to a submission-and-approval system rather than a manual editing system.  I get very far behind in tracking the various projects.  Ah, the infinite todo list...

[Update] also need to check the address when I hit "reply" on a message on ...

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