Author archives: Mike

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The Night's Caress


How many have there been?
Those great conversations
Not merely grand, but truly great
Beyond sleep or thoughts of work tomorrow

Rambling thoughts shared
Nights caressed from both sides with gentle words
Minds entralled by learning
As much as mere ideas

How many souls connected and then lost?
I stop counting as I near a ...

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Where are the Faerie Ladies?


Why am I cursed with mortal women
And yet further cursed without them
So solid in their dark forbidden flesh
They crush mere men with cruel haste

I retain my structure but cannot approach
My sylvan bones held together
With dark incantations
Seem to reject the advance
While yearning for their touch

Where are the ...

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On lightning detection equipment (I know, I know, what does this have to do with anything...)


Reading about the crash at Pearson Airport this afternoon, there's this wonderful quote from a CBC article:
At mid-afternoon Tuesday, a spokesperson with the Greater Toronto Airports Authority said lightning was causing technical problems with the airport's lightning-detection system.

Yes, yes, I understand that it's a perfectly reasonable statement, but doesn't it just sound ...

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Web frameworks are too dang easy to write (Another bloody one showing up in my code...)


Spent the day pounding away at the VOIP Billing project. It's getting fairly close to functional at the single-account level. Did a couple of significant refactorings during the day and am now seeing a web framework poking it's hoary head out of the contingencies.

Since I'm using BasicProperty for all of the modelling, there are ...

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Didn't quite manage an inch (Centimeter-ing forward with OpenGL-ctypes)


Gave my hands a break, then did a bit of work on the image-handling code for OpenGL-ctypes. Mostly just translating the array-setup functions (SetupPixelRead, SetupRawPixelRead) into Python code, then deciding instead to re-implement them, as they aren't really clear wrt what they're trying to do. Hopefully breaking it down into 4 or 5 functions, each ...

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OpenGL-ctypes inches forward (Beginning to look somewhat functional...)


Wrapped up the GLU quadrics code, and the selection-set processing code (along with some other bits and pieces) so that the OpenGL-ctypes code can run PyGame-hosted versions of a number of the OpenGLContext demos. Most notably the selection demos (which use lots of spheres :) ).

Next step is probably to work on the image-handling ...

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Flirty Pillows


On the corner I hear them
From my downy bed
With flirty little pillows
Young bucks and does
Philosophy and lycanthropy
Or maybe it's biology
Drives them to stand and talk
Outside my windows
Too loud to sleep
Too soft to make a scene
So I lie on my old poster bed
So many years ...

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Lonely Steps


The steps at night
Quiet even in the daylight
Ask me to sit with them
Gaze down that longest avenue
Where perfect pretty people preen
Upon each other
Shopping for flesh dressed up
To kill
They don't ask me
They want to look beyond
To stars hanging above them
With cool breezes to refresh
And ...

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In darker moments?


Did I know her
In darker moments
I wonder
What sleight or pain
Poisoned the well
Forgotten enemies and friends
Lying about it
Accusing me
As if I knew her
Or could change it
If I did

On a lighter note... (Poker at a cafe)


Went out for dinner and poker this evening instead of having people over. Discovered I'm not really all that in to poker. Not a bad game I suppose, but not really likely to aid in developing the aspects of myself that I want to improve.

Spent most of the evening "out" (i.e. with no chips), ...

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