Author archives: Mike

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Draft finished (Going to sleep on it now... no, not literally...)


May not even be litterally "now", for that matter. I'm not really exhausted, but I could certainly sleep now. Question is whether I can get any useful amount of work done in the hour or so before I really should sleep (pause in here)... I think the sandman will win this argument.

Not particularly satisfied ...

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Are pickles, cookies and yogurt a balanced diet? (Maybe I'm pregnant... oh, wait, I guess that would be a prerequisite... oh, and that too...)


Slow going on the Twisted tutorial. Mostly because there's far too much to say. There's over 25 pages already and I've only just started with the actual Twisted material (the earlier part being discussion of comparable approaches). I've got 15 minutes, so should have approximately 30 pages total... going to be a lot of editing ...

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PyOpenGL Refactored (C APIs for Python modules...)


Spent most of last night learning how to create C APIs for Python modules (it's rather messy when you get right down to it). Basically, instead of a monolithic set of code linked into each PyOpenGL PYD file I'm planning to move all of the extended-API code into a seperate module. Then I'll move the ...

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Technology makes hunter successful (But doesn't actually result in leaving cave...)


Canada 411 is basically our telephone listings search service as a web-site (done by the Yellow Pages people). Quite useful. One of the most useful services being the automatic link to maps of where a business is located. You can browse a yellow-pages category and when you find some shop you want to visit a ...

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Pool cue hunter... (They're not spears, kiddies)


As you regular readers (all none of you) may remember, the children have broken gram's short cue, so her billiards playing has been... well... not quite up to par (even mine is suffering a little, as the walls of the billiards room are way too close to the table). So, today I set out on ...

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Simplifications poking up from under the surface (Refactoring is calling...)


As I was reworking the code to do the group statistics last night, I had one of those glimpses of where to go that you look for in a design. A few seconds of clarity when the Platonic ideal of what you're creating pokes through the messy aglomeration that is a working and evolving system. ...

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Sawtooth patterns (Group statistics are this evening's bugbear)


The problem with statistics is that it's often messy to calculate for measurements of the real world. You wind up needing to introduce all sorts of machinery either to artificially create a consistent measurement framework, or to track all the various exceptions and partial contributions so that the final measurement has some relation to what's ...

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Fruitless night chasing performance... (A second or two of gain from 8-1/2 hours work)


Well, I really wasn't in the mood to work on the main project last night (just too keyed up from the 4 or 5 coffees at the management meeting), so I did some housecleaning (the computer kind) and then sat down to try to optimise PySNMP some more.

This package is starting to get a ...

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Wow, that was just evil! (In the Company of Men)


Well, as I've been sitting here working on getting decent graph-drawing working, I've had a movie playing (ATI All-in-Wonder cards let you have a transluscent TV window over your work windows) which is a preview for the Independent Film Channel.

The movie In the Company of Men is... well... sociopathic. No redeeming characteristics for the ...

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