Category archives: Snaking
Discussions of programming, particularly of programming Python
Talk accepted at PyCon.ca
Written by
on
in
Snaking.
Neural Nets on the CPU Are (as Expected) Pointless
Written by
on
in
Snaking.
I finally got my OpenDeep Dataset implementation for the TEDLIUM dataset feeding into a basic generative RNN... and as expected, it's pointlessly slow. Expect to go, say, 100 epochs... and it's already taken ~ 2 hours on the first epoch. Seems like I really do need to get an Amazon account and use that to ...
Just got my Pycon.ca Ticket
Written by
on
in
Snaking.
PyCon.ca tickets are now on sale. $99 for self-sponsored tickets, $49 if you're a student, 2 days conference plus 1 day sprints, November 7th and 8th. IIUC they've sold out every year, so you likely want to get your order in soon. (Obviously I waited until after I had my tickets to advertise that they ...
Old School GPGPU is Frustrating
Written by
on
in
Snaking.
So I burned the evening on trying to get a working GPGPU implementation for my desktop/workstation and laptop.
Started off with PyOpenCL, but wound up blocked on that due to libcffi failing with some missing headers. So switched back to playing with raw GPGPU on GLSL. The actual setup/GL part went well, but when I ...
Raspberry Pi PyOpenGL
Written by
on
in
Snaking.
So since Soni got me to setup raspbian on the old raspberry pi, I got PyOpenGL + GLES2 working on it today. There is a bug in raspbian's EGL library (it depends on GLES2 without linking to it), but with a work-around for that bzr head of PyOpenGL can run the bcmwindow example/raw.py demo. I ...
Another little road-bump on the road to Python 3
Written by
on
in
Snaking.
Another day of Python 3 overhead.
OpenGLContext is getting close. Most tests/demos work under Python 3.4, but FontTools (the library I use to pull out the system TTF registry and glyph/outline information) isn't Python 3 ready. It's been picked up by Behdad on GitHub, but there's no release with the Python 3 fixes AFAICS. I ...
OpenGLContext is almost on Python3
Written by
on
in
Snaking.
Anthony has been working on getting SimpleParse ported to Python3, so the last *major* impediment to making OpenGLContext (and PyVRML97) Python3 compatible is in-process. In the meantime, I went through and bashed out fixes to get most of the OpenGLContext tests/demos running under python3.4. Anything which is relying on VRML parsing is still broken, but ...
Thinking Out Loud for a PyCon.ca presentation...
Written by
on
in
Snaking.
Only two days left to put in a proposal for PyCon.ca, I'll just brainstorm some topics here:
- Neural Networks
- Crash Course -- introduction to Neural Networks for traditional programmers (no "big" math), what is back prop, what is an auto-encoder (what is drop-out), what is LSTM(RNN); each in code, with preferably *just* numpy or similar ...
Every Test
Written by
on
in
Snaking.
I hate little bugs that shouldn't be.
Every test it passes.
I test every corner of the case.
Every test it passes.
Pulling logs, pushing scripts.
Every test it passes.
Spelunking through the code.
Every test it passes.
Screaming at the IDE.
Still
Every test it passes.
Long Night of Porting SimpleParse
Written by
on
in
Snaking.
So once again I tried to port SimpleParse to Python 3.x. After a half-hour or so of playing with doing a complete rewrite in Cython I realized that scope creep was going to kill me, so I went back to the C-coded mxTextTools and started working out how to port that.
First step up was ...