Gack this is slow (So many methods, so little progress)
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Snaking.
Still working on the "randomised" ping mechanism. Spent close to an hour with the darn thing hanging because of a logic error where something that was originally synchronous was converted to being asynch, but I forgot to alter the client code in one place, so it would just sit about re-scheduling itself every 30 seconds or so. Sigh.
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