Spent the evening after work on trying to track down why there's a memory leak in the pointer-management functions in PyOpenGL. Problem is, the code there is this grotty low-level stuff that winds up re-creating the reference-counting mechanism in Python just to track whether anything is referencing a pointer.
Decided to rework it as a ...!-->!-->
Other than some brief over-the-phone debugging, mostly worked on little issues all day, adding links to various pages, refactoring things, adding paging to a long table views, the kind of cleanup you need to do before a project becomes a product.
Still quite a bit to do that way, but that's tomorrow's bugbear. Tonight I'm ...!-->!-->
Only changes are to the BisectOIDStore; allowing it to have sub-OIDStores registered for handling a given table, and allowing it to have callable objects registered to return dynamically calculated values for a given OID.
Those were just features I needed for testing Cinemon, but they should make the writing of test code far simpler in ...!-->!-->
TwistedSNMP is fairly minimal in what it allows on the Agent side, basically static tables mapping OID to value. That's been fine up to now, but I realised as I was trying to track down a bug in Cinemon this afternoon that the reason all of my modems are showing 0-values for their counters in ...
Spent the bulk of the day finishing and then debugging the new hierarchy type, and then figuring out why an old hierarchy type seemed to have been messed up (it wasn't, it's always worked like that, I just never noticed it).
After that, went to our cousin's husband's sister's house for dinner and a game ...!-->!-->
Got the histogram code to the point where it proved it would be largely useless. Need to rethink that now. Interestingly, it proved out some of the wisdom of an "agile" approach. I've actually been bogged down for a while figuring out all of the logic required for the (rather generic) graph-drawing code. Today I ...
I've got so much piling up in PyOpenGL (and other projects) that I really should take a day or 5 to catch up. Though I suppose I could just focus on the work remaining for Cinemon. I don't know. This weekend has been a complete wash. Maybe I should just become a monk and spend ...
Finally saw "The Incredibles", it was definitely worth the money. Anyway, got home and didn't really feel up to doing any work, so spent a few hours vegging on the couch.
Eventually pulled my lazy bones out of bed and started work on the next section of the Play in Design document. This one is ...!-->!-->
As D'Arcy was winding down his work on the EFT2 server, he asked the very obvious question "how does one send email in Twisted". It took me something like 30 minutes to track down the proper response. Once you know where the function is, it's trivial, but finding out which module/function to use is a ...
Rosey did most of our gift-shopping for the year, but I still have a couple of gifts to pick up, and I just got back from doing the grocery shopping.
Nice thing: as I was leaving, the bus driver pulled to the stop and waited for a break in traffic so I could catch the ...!-->!-->
- February 2004
- March 2004
- April 2004
- May 2004
- June 2004
- July 2004
- August 2004
- September 2004
- October 2004
- November 2004
- December 2004