Little fixes and enhancements here and there (OpenGLContext evening...)

Spent the evening on OpenGLContext, enhancing a few demos, cleaning up code to use new features, finding a few bugs in the PyGame context; little things mostly. Only got through about 3/4 of the tests with the PyGame context, so I suppose tomorrow will be more of the same.

Grams is sick again, so won't be playing pool tomorrow.


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