Archives Jan. 13, 2006
Rewritten Intro to Depth (Probably need another rewrite eventually...)
Written by
on
in
Design Theory.
I really want to try teaching this to people. It's so difficult to judge whether I'm going way too fast, or way too slow without some idea of what people can process (and what they already know).
Anyway, on a lark, here's the introduction to the section on Depth, this is now the third rewrite ...!-->!-->
Nurbs working in OpenGL-ctypes (Should have been writing...)
Written by
on
in
Snaking.
Wasn't really in the mood to write this afternoon, so I spent a few hours on OpenGL-ctypes. The nurbs support is pretty much finished, all of the tests I have work fine, including the callback test that didn't work under PyOpenGL. There's still problems where the slowdown on NURBS rendering winds up completely k-o-ing the ...
Sands in the Doctor's Hands
Written by
on
in
Vindaloo.
The sands
In the doctor's hands
Run too quickly
In the doctor's hands
Run too quickly