Bit of project maintenance work on OpenGL (Before and after work...)


Integrated a patch from Marco and answered various project-related emails this morning. Then started writing a "Using OpenGL in Python" document for the new release. Lastly started going through the demos and creating an up-to-date table showing passing/failing demos for each platform (well, just the one at the moment, but with space for the others).

Josh convinced me that we should likely just name the project "OpenGL" in the setuptools script. OpenGL-ctypes tacks on a name that many people, not knowing what "ctypes" is might overlook when looking for the standard OpenGL binding. Still planning to try for a packaged alpha release on Sunday.

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