Archives Feb. 25, 2008
Have just completed a working implementation of a DBUS Proxy object for OLPCGames that allows you to define networking "servers" as ExportedGObjects then call/subscribe to them from within your Pygame event loop (without threading-related crashes).
The proxy avoids having client callbacks happen in the GObject mainloop, which could cause segfaults/cores in your Activity when you ...!-->!-->
We've got E-book readers showing up now, Kindle, OLPC-XO (G1G1), and the like. We've also got fairly widespread laptops, sub-notebooks, iPhones and N800s. Most of them are going to have local-network (wifi) connectivity free. People are manually downloading media on these machines to consume it on the subway/bus as they commute to work. At the ...