Archives Sept. 5, 2008
Sigh, too far, too fast
Written by
on
in
Snaking.
Have had to shelve the changes for PyOpenGL to use the pyglet generator for the core code. Wound up getting extremely hard-to-debug errors which appeared to be due to corruption of object's GC structures (possibly due to GIL-holding issues) when I switched to a Linux 32-bit platform (instead of 64-bit).
I don't want to hold ...
Mind your Ps, Qs and CCallbacks
Written by
on
in
Snaking.
Been debugging a weird error in GLUT this evening. Basically if you went into OpenGLContext and used a right-mouse-click-and-drag to rotate around the center-of-view, there would, every once in a while, be a seg-fault. It didn't happen if you rotated a bit more slowly, or you turned on full logging to see what's going on, ...