Archives week 45 of 2008
Nov. 10, 2008 - Nov. 16, 2008
Unexpected Optimizations
Written by
on
in
Snaking.
I hadn't intended to work on PyOpenGL today, wanted to spend some time looking at what to do for the broader world... oops. Anyway, using Cython I've sped up the PyOpenGL stuff to the point where the PyOpenGL stuff has dropped off the list of hotspots for OpenGLContext rendering. Not saying there aren't hotspots left, ...
Display-listing Materials Speeds Rendering
Written by
on
in
Snaking.
Doing some optimization of the OpenGLContext scenegraph. Just using display-lists on the material objects takes the material rendering overhead from ~5% of runtime to <1% of runtime. There's a diminishing set of low-hanging optimizations available at this point. The wrapper object is obviously a major time-sink. I took a look at re-writing that in C ...
PyOpenGL Hacking at HackLab
Written by
on
in
Snaking.
Soni and I got an invitation to the opening party for HackLab in Toronto,but I was out of town at a client site that night. However, the club has an open house on Tuesday nights, so I decided to drop in this evening to check them out. Spent much of the time talking with ...
Channeling...
Written by
on
in
Knight Errant.
Been thinking a lot lately about how to direct my energies into socially beneficial channels. I'm still reasonably convinced that we need to focus on education, without that you're pretty much doomed to fall back into chaos with every blow. I'm also reasonably convinced that some of the things that need to be taught are ...
Your Million Dollar Python Project @ PyGTA Tuesday
Written by
on
in
Snaking.
Going to do the popular "topical discussion" format at PyGTA this month. We'll discuss what you would do if you had $1,000,000 CDN to spend on a Python-related project. Discussion starts at 7pm, Tuesday the 18th at Linux Caffe.
Finally got SimpleParse updated to use Py_ssize_t
Written by
on
in
Snaking.
I finally sat down this evening to get SimpleParse updated to use the Py_ssize_t type instead of ints for tracking offsets, lengths and the like. Was lots and lots of trivial updates, rather than anything particularly difficult... exactly the kind of thing I hate spending time on.
Anyway, don't yet have a Python2.6 compilation setup ...