Archives March 24, 2009
Duh! OpenGL bug squished...
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Snaking.
Saw strange performance show up during testing of a simple set of shader-based samples in OpenGLContext. Discovered what seemed to be a memory leak of the wrapper objects in OpenGL_accelerate... investigation showed that the wrapers were re-"compiling" the finalized versions of the functions on every call. Turns out that setting self.__class__.__call__ doesn't alter future calls ...