Archives April 17, 2009
Path Matrix Caching
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As mentioned many times already, OpenGL 3.1 is eliminating the matrix manipulation code from the OpenGL API. OpenGLContext/PyVRML97 already had a matrix-calculation mechanism, but it wasn't used for rendering anything, it was just used for certain bookkeeping operations.
To make it practical to use the matrices for rendering they need to be cached. I'm eventually ...