Archives Nov. 13, 2009
Shadow Tutorial Up
Written by
on
in
Snaking.
I've just put together another in the series of beginner tutorials for OpenGLContext. This one covers the use of ARB shadow and ARB depth texture to simulate shadows. It's based off a C tutorial and I used Ian's shader library to figure out what was going wrong with my texture matrix calculation. Turns out I ...
Automating the day away
Written by
on
in
Snaking.
I spent almost the whole day on automation today. Basically getting the OpenGLContext test-suite to run as an automated suite, rather than a set of scripts I have to manually run. It's not yet doing any sort of comparison of the captured images, but it lets me see the results on a single page quickly. ...