Archives Dec. 11, 2009

Single-File Tutorials, Gimmick or Valuable Constraint?

I just finished writing the code for the 12th shader tutorial, which is basically taking the 11th tutorial, which is still a "single-file application" tutorial, and converting it to use the OpenGLContext Shader scenegraph nodes and generally look (slightly) more like a real-world rendering engine.

I like single-file tutorials, but really there's a point at ...

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