Archives June 6, 2011

ARB draw_instanced + ARB texture_buffer_object == Best Sphere Renderer

As mentioned last week, the ARB draw_instanced extension allows you to draw large numbers of the same basic geometric shape with a single rendering call. However, to be useful, you need to pass in per-instance parameters which are used to customize the rendering. With the ARB uniform_buffer_object extension, you can get up to ~200-300 objects ...

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jQuery Mobile + Django gets Pleasantly Out of the Way

Have been doing quite a bit of work combining jQuery Mobile with Django for certain (internal) projects.  You can set up the JQM stuff with a few lines in your template, then mostly "forget" about it while developing a regular Django form-based site (though you'll want to use HTML5 widget types).  The only major things ...

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No luck on GLSLDevil + PyOpenGL yet

Hit a bug in my ARB buffer texture test-case this morning and decided to try out GLSLDevil to see what's going on in the shader (basically I seem to be getting out the wrong values from my texelFetch() calls).  Long story short, while I can do a bit of hackery to get past some initial ...

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