Archives Oct. 6, 2015
Multiple "output" parameters in PyOpenGL
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Snaking.
So Moisés has been sending me bug-fix patches for PyOpenGL, and todays (actually Sunday's) pointed out that the multiple-return-parameter case was plainly broken in the PyOpenGL wrapper code. Basically the code would only return the *last* parameter which was setOutput()'d so that the low-level wrappers would return somewhat pointless values rather than returning the tuple ...