Sigh, too far, too fast
Written by
on
in
Snaking.
Have had to shelve the changes for PyOpenGL to use the pyglet generator for the core code. Wound up getting extremely hard-to-debug errors which appeared to be due to corruption of object's GC structures (possibly due to GIL-holding issues) when I switched to a Linux 32-bit platform (instead of 64-bit).
I don't want to hold up the 3.0 release trying to debug them (given that I'm going to be very busy for a month or more I likely won't have much PyOpenGL time). Seems that we'll have to wait for post 3.0 to use the Pyglet generator.
If someone wants a little side-project to figure out what I did wrong, they can check out the pyglet_generator_tests branch of the OpenGL-ctypes code-base.
Pingbacks
Pingbacks are closed.
Comments
Comments are closed.