Finally got the baby (PyOpenGL) out the door (No empty-nest syndrome here...)

Just finishing up the release of PyOpenGL. Rather annoying number of little details cropped up during the process of doing the release (missing files, bdist_wininst API not actually matching the API I'd suggested, (so requiring rewriting the function (after all the testing was done, of course, so blah if it breaks something)), files that had been mistakenly deleted and/or changed, that kind of stuff).

Don't have the time to do testing on Linux, will have to assume it's going to work there for now.


Comments are closed.


Pingbacks are closed.