PyOpenGL nears release... (Could likely finish it if I wasn't writing this blog entry.)

Finished moving the (successful subset of the) PyOpenGL 2.1 dev branch into the 2.0.x maintenance branch. It's a considerable number of internal changes, hence bumping to 2.0.2 instead of just

Biggest change is using the new SWIG, which causes ripple effects throughout the codebase. Not a lot of user-visible changes, really, but oh well.

If I have enough energy I'll look into wrapping all of the constant-only extensions I can find... maybe even look at the method-based ones if that goes well.


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