Archives Sept. 5, 2006

Manufacture a bit of time with a bit of sacrifice (OpenGL-ctypes instead of billables...)


Decided that I just had to get some work done on OpenGL-ctypes if it's going to come out any time reasonably soon after Python 2.5 final. Accordingly took the day off and worked solely on OpenGL-ctypes. Primary task today was to work on the documentation for developers and contributors. I've posted that ...

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