Manufacture a bit of time with a bit of sacrifice (OpenGL-ctypes instead of billables...)


Decided that I just had to get some work done on OpenGL-ctypes if it's going to come out any time reasonably soon after Python 2.5 final. Accordingly took the day off and worked solely on OpenGL-ctypes. Primary task today was to work on the documentation for developers and contributors. I've posted that (in-process) documentation to the web-site for those who are interested in contributing to the project. Oh, for the curious, the PyGTA presentation on OpenGL-ctypes from last November is also up on the web-site.

I'll have to do billable work tomorrow, given that it's already a short week.

Comments

  1. Richard Jones

    Richard Jones on 09/05/2006 7:20 p.m. #


    Excellent stuff! I'm very excited about current Python ctypes efforts to wrap OpenGL (and hence get access to all the cool OpenGL v2 features without jumping through hoops). I assume you're aware of pyglet. Without knowing a lot of detail, it sounds like its OpenGL layer is close to your platform module. I'll be sure to mention this to Alex (the pyglet guy)<br />

  2. Mike Fletcher

    Mike Fletcher on 09/06/2006 12:33 p.m. #


    Was aware of PyGame-ctypes and SDL-ctypes, but hadn't seen his recent work in GLEW-ctypes land. Possibly should look at combining the two approaches rather than creating multiple competing implementations. From the description, we could use the pyglet implementation as (approximately) the "simple" module, with the PyOpenGL-compatible behaviour added on top of it.

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