Archives Dec. 16, 2006

Need a decent unit-testing framework for OpenGL (Unit tests are good things...)


I've just moved the (rather small set of) tests in OpenGL-ctypes into a unittest test case. Discovered in doing that that the nurbs and evaluator code is working on the laptop (just doesn't show up in the real-world tests, suggesting that there's a problem in the setup there). Reinforces the idea that ...

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