Archives Aug. 26, 2007
Been looking at how to handle the logical step from turtle-graphics to interactive programming (event handling and the like). Looks like something like GooCanvas would be a good stepping-stone there. We can fairly readily define a mapping from turtle-style drawing into GooCanvas primitives.
That is, as the turtle draws, it creates new GooCanvas Polylines for ...!-->!-->
Was just intending to spend a few minutes on the emulation stuff today, but what with documenting the requirements, realizing they were rather involved and then trying to automate them, didn't get around to the client work I had on the todo list today.
Anyway, worked out a quick hack that lets me automatically download ...!-->!-->