Archives Dec. 4, 2007
Need some time to work on work too (Inversion of ratio...)
Written by
on
in
Knight Errant,
Young Coders.
Since the trip to Taiwan I've been working full-time-plus on OLPC stuff. Originally the plan was that I was to spend 1 day/week on it, with the other 4 days available for my other clients... but OLPC really needs someone working full-time on making things easier for developers. Getting OLPCGames whipped into shape, making sample ...
Start Networking Productively (A quick tutorial on how we did basic networking...)
Written by
on
in
Young Coders.
Since I seem to be incapable of sleeping, here's a quick description of how networking works in Productive...
Lobby Level
Productive has a traditional "lobby" interface, where the children who are gathering to play the game can configure their player characters (and eventually the game-size and in-game name). This interface is handled by the olpcgames.mesh ...!-->!-->!-->!-->